![]() ![]() ![]() Or should we say the Final Frontier, as this ultimate leap sees your civilization develop space transport. If your mind's already boggling at the prospect, the final step is likely to tip you over the edge. The next steps see your herd of beasts develop into a Tribe, then a City and ultimately a Civilization, with all the buildings, technological and economical developments and trading or warring interaction with outsiders you could hope for. As your creation evolves, you then enter a second Creature phase where you control your engineered life form directly, and actively engage in the trials of life, from hunting for food and battling with potential predators to forming relationships in a herd or pack and even mating. Whilst this might seem like a pretty ambitious game in its own right, it's literally just the first level of Spore. Already dubbed Sim Everything by some sections of the press, Spore takes these life management god games to the ultimate level, by enabling you to create and evolve your own life form from a single cell. Spore is the latest project from Will Wright, the genius behind all those wonderful Sim games, from Sim City to The Sims. In case you're not sure exactly why you should get excited (maybe you've been living on one of the game's myriad planets for the last few months), let's go back to basics for a second. In Mr Wright's own words, "We're going to do the PC game first, but really, what we're trying to launch is an entire franchise that will be across all platforms." Spore, among the most eagerly awaited and certainly the most ambitious game ever made, will definitely be making an appearance on all major pocket platforms next year.Īlthough there have long been rumours of handheld versions – and EA itself suggested back in July that the game was going to put in an appearance on mobile – it was only this week in interviews with Edge magazine and that creator Will Wright actively discussed the appearance of games on different formats, and hinted at the content of the handheld versions. ![]()
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